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Bibliography and Readings

Bogost, Ian. “The Rhetoric of Video Games.” In The Ecology of Games: Connecting Youth, Games and Learning, Katie Salen., 117–40. Cambridge, MA: The MIT Press, 2008.


Carlile, Orison, and Anne Jordan. “It Works in Practice, but Will It Work in Theory? The Theoretical Underpinnings of Pedagogy.” In Emerging Issues in the Practice of University Learning and Teaching, O’neill, G., Moore, S., McMullin, B., 11–26. Dublin: Aishe, 2005.


Elliot, Andrew B. R., and Matthew Wilhelm Kapell. “Introduction: To Build a Past That Will ‘Stand the Test of Time’ - Discovering Hisorical Facts, Assembling Historical Narratives.” In Playing with the Past: Digital Games and the Simulation of History, Matthew Wilhelm Kapell and Andrew B.R. Elliot., 1–29. New York: Bloomsbury, 2013.


Fox, Dennis. “Personal Theories of Teaching.” Studies in Higher Education 8, no. 2 (1983): 151–63.


Houghton, Robert. “Where Did You Learn That? The Self-Perceived Educational Impact of Historical Computer Games on Undergraduates.” Gamevironments, no. 5 (2016): 8–45.


Lewis, Katherine J. “Grand Theft Longboat: Using Video Games and Medievalism to Teach Medieval History.” In Historia Ludens: The Playing Historian, Alexander von Lünen, Katherine J. Lewis, Benjamin Litherland and Pat Cullum., 54–70. Routledge Approaches to History. New York: Routledge, 2020.

Bibliography and readings: Welcome
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